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Pretty fun game!

I do have a few points of feedback, though:

- Pixelation settings should be persistent after restarting
- Should feature some simple leader-board (just locally would be enough imo) for the speed you complete it at.
The game feels very "speedrunny" so that would be fun

I also managed to get stuck once, but since it's such a short game it didn't really bother me.

Also a bonus point for running well through Valve's Proton. Bone Idle would likely run well on the Steam Deck :)


hiya! thanks for the comment, i appreciate the feedback and ill look into implimenting this stuff you mentioned, this is my first game so theres bound to be a bug or two haha, thanks for playing though! 

The game was really neat to play through! Once I figured out what I was doing it was really neat to see how it all came together!

I feel that if someone was new to gaming they would struggle a lot with the game. I didnt see any instructions on how to interact with things on my playthroughs of it.

My first playthrough I spent most of my time wandering around looking at things. So when the timer ran out I wasn't too keen on th timer being a part of the game. But qwith my second paythrough, the timer made pushing through the game fun and exciting.

The dialogue of the narrator is still difficult to follow along with even with the new audio sliders. Larger text on the bottom and less text popping up at once would make reading it a lot easier. I had a hard time making out what was being said but it could also be because I'm from Canada and the accent difference between us.

I was confused with the part where we had to put bones in the thing to get the crowbar. I couldn't tell if I needed to put in a bunch of bones or one specific kind in order to unlock the crowbar. I also couldnt tell what it was i was putting bones into xD. it wasn't obvious at first that the crowbar had unlocked either. It was a lot of fun tearing the boards off the bridge though.

When it came to the fine details of things, I found some stuff difficult to see what it was. Not sure if it was because I was playing on an ultra wide and that messed with the old school pixelization affect.

My biggest complaint is the game ended too soon. I wanted more xD


all I'm all a really fun game to play. Hope you guys expand on it :) would love to see more

Thanks for the comment!!! unfortunatly, with this being a college project, there were some aspects i couldn't control. We had a constraint where we were only allowed two minutes worth of gameplay, i managed to push to 3 minutes however that is the absolute maximum we was allowed, in order to fit in the puzzles we did need to skip over some of the details regarding to explaining the game :) also you can completely turn the pixelation off in the options!!! thank you for playing though!!!!

OMG that was so cool! I will say, my first run, I did nothing but take in the scenery, especially the different names on the graves. I loved the voice acting! It was really well done and pretty funny. My only suggestion would be to make the music much quieter because it tended to compete with the narration, and sometimes I struggled to hear what the narrator was saying. Overall, it was a really well done and adorable game!!!

im glad you enjoyed it!!! yea im going to make a volume slider probably today so hopefully the music wont be as loud! thank you for playing !!!!!

It is a clever puzzle game with a fun artstyle. It reminds me of something like half-life with its physics. The voiceacting is funny, but the continuous music got a little stale after a while. And there wasn't a volume slider (unless I missed it). While it did take me a couple of tries to realise what I was supposed to do, once I figured it out it was really enjoyable!

7/10 - Sigma

thank you for the feedback :) im glad you enjoyed it!!! thats been noted for future reference :) thank u!